qorcap captures · qortime proves · anyone verifies
One app.
One recording.
One receipt.
QorCap is the single lightweight Windows app you run during the match. Everything heavy happens afterwards on the finished recording: the signed receipt, the AI referee verdict, and public verify. A hosted referee countersign, Verified Match, is early access and Stripe test mode until KYC.
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Capture, with QorCap
Run QorCap on the Windows PC with your capture card. It records the match and fingerprints the video as it is written. Each segment is SHA-256 hashed into a chain, and timestamped checkpoints commit to the score state, so cutting or editing the file afterwards shows up. It is built to stay light during play.
Controller button presses are logged from the same session (shipped in QorCap v0.3.0): each button press is hashed into the same checkpoints as the video.
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Prove, after the match
Once the recording is finished, QorTime re-verifies every fingerprint, reads the final score, and seals a signed Ed25519 receipt. The AI referee then reviews the bundle and signs its own verdict: accept, dispute, or abstain. Each verdict comes with plain reasons and the evidence frames it looked at.
The referee checks three things. First, integrity in code: fingerprints, signatures, legal scoring steps, a clock that only runs down, and a final screen that matches the last score. Second, it reads the scorebug. Third, it makes an AI judgment. It accepts a reading only when it is confident and the reading agrees across several frames, and otherwise it abstains. Doctored frames are caught by the integrity rules, not by trusting a model.
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Verified Match
Separate from free self-verify. A $9.99 list price for a hosted referee countersign after a completed match. Labeled TEST / early access until business KYC. The Payment Link is Stripe test mode. It does not take real money.
The honest limit
QorTime proves the footage's integrity and timing, and the controller inputs from the same session (QorCap v0.3.0 and later). It does not prove who held the controller.
- Account sharing. Who is physically holding the controller.
- Collusion. Both players agreeing to throw or fake a match.
- Anything outside the capture card’s field of view.